package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBUpPool {
    public static final MsgConfig UP_POOL_DATA_RESP = new MsgConfig(MsgIdA.UP_POOL, 1, "up池活动数据 返回");
    public static final MsgConfig CHOOSE_CALL_ITEM_REQ = new MsgConfig(MsgIdA.UP_POOL, 2, "选择限定物品 请求");
    public static final MsgConfig ONE_DRAW_REQ = new MsgConfig(MsgIdA.UP_POOL, 3, "单抽 的 请求");
    public static final MsgConfig TEN_DRAW_REQ = new MsgConfig(MsgIdA.UP_POOL, 4, "十连抽 的 请求");
    public static final MsgConfig TAKE_CALL_REWARD_REQ = new MsgConfig(MsgIdA.UP_POOL, 5, "领取累计次数奖励 的 请求");
    public static final MsgConfig REWARD_SHOW_RESP = new MsgConfig(MsgIdA.UP_POOL, 6, "召唤奖励展示 的 返回");
    public static final MsgConfig CHOOSE_CAMP_HERO_REQ = new MsgConfig(MsgIdA.UP_POOL, 7, "选择不同阵营英雄 的 请求");

    public static final MsgConfig UP_POOL_FAIRY_DATA_RESP = new MsgConfig(MsgIdA.UP_POOL, 8, "up池-灵器屋活动数据 返回");
    public static final MsgConfig CHOOSE_UP_FAIRY_REQ = new MsgConfig(MsgIdA.UP_POOL, 9, "选择UP灵器 请求");
    public static final MsgConfig ONE_DRAW_FAIRY_REQ = new MsgConfig(MsgIdA.UP_POOL, 10, "单抽灵器 的 请求");
    public static final MsgConfig TEN_DRAW_FAIRY_REQ = new MsgConfig(MsgIdA.UP_POOL, 11, "十连抽灵器 的 请求");
    public static final MsgConfig CALL_FAIRY_RESP = new MsgConfig(MsgIdA.UP_POOL, 12, "抽灵器 的 返回");

    public static final MsgConfig EXCHANGE_UP_ITEM_REQ = new MsgConfig(MsgIdA.UP_POOL, 13, "替换掉一个up英雄选项 的 请求");
    public static final MsgConfig EXCHANGE_UP_FAIRY_REQ = new MsgConfig(MsgIdA.UP_POOL, 14, "替换掉一个up灵器选项 的 请求");
}
